Names for Skills
Aug. 21st, 2002 08:01 amThe phrase, "think outside the box" has become common parlance. I'm pretty sure it's a reference to the classic "nine dots" puzzle -- you know the one where you have to connect nine dots using four lines without lifting your pencil?
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<p>The phrase, "think outside the box" has become common parlance. I'm pretty sure it's a reference to the classic "nine dots" puzzle -- you know the one where you have to connect nine dots using four lines without lifting your pencil?
<img src="http://www.bcholmes.org/images/ninedots.gif" hspace="10 vspace="10" align="right" />
<p>I've always loved these kinds of puzzles. I thought they were great tools for discovering unconscious assumptions about problem domains. But what I like more is the idea that there is a skill that never had a name, but which can now be described.
<p>The "think outside the box" skill is something that some people are good at, and other people aren't. How does one hone that skill?
<p>In a recent post, I used the phrase "see the whole board". This was a reference to something that President Bartlett says to Sam in an episode of <cite>The West Wing</cite>. They're playing chess, and Bartlett is talking about a potential military conflict with China over Taiwan, and although Sam is cautioning him that Bartlett's actions are escalating the tension, Bartlett just tells Sam to "see the whole board".
<p>And that's a skill, too. The ability to step back and see how things relate to each other. Can that skill be developed and honed?
<p>That strikes me as a much more interesting skill than, say, knowing how to program in COBOL. Why don't jobs advertise for these skills?
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Date: 2002-08-21 08:23 am (UTC)(no subject)
Date: 2002-08-21 10:08 am (UTC)Does it work if the dots are infinitely small?
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Date: 2002-08-21 10:58 am (UTC)(no subject)
Date: 2002-08-21 10:16 am (UTC)(no subject)
Date: 2002-08-21 11:42 pm (UTC)Puzzles are good for that. And games like Zendo and the situational logic puzzles where you have to ask questions about a situation to try to figure out what happened. We used to have an exercise/game in the "gifted" program I was in in school, too, called "flu, flex, & orig", where we'd have a category, such as "soft, white, and floats", and have to list as many things in that category as we could in a set amount of time. Then we'd read them off and get points in three areas: fluency (one point per item), flexibility (one point per "type" of item -- frex, if you listed a bunch of foods, and then a bunch of cloth/clothing-type things, that would be two types of items. Clouds would be a third), and originality (0-2 points per item, depending on how original they are -- the kid who listed "Cheryl Tiegs" for "soft, white, and floats" got 2 points for originality). Or we'd be shown an item, preferably something obscure which we probably wouldn't recognize (such as an artificial hip joint), and have to list uses for it.