bcholmes: (comics)

I’ve been taking a new cartooning course, and our first project involves scripting and thumbnailing. So I’ve been thumbnailing over the past few weeks.

Ty always argued that thumbnails should take you 10 minutes. They take me quite a bit longer than that. I’m also weird in that I really like figuring out my lettering early in the process, ’cause I hate lettering that doesn’t fit into the panels.

Mostly my thumbnails start very scribbly, and then I refine them as I want to figure stuff out. Some parts I just leave as scribbly if I have a clear idea of what it’s saying. Stuff that involves a lot of environment, I end up spending more time on.

Read the rest of this entry »

Mirrored from Under the Beret.

Prism

Aug. 23rd, 2020 12:03 am
bcholmes: (comics code authority)

Mirrored from Under the Beret.

Moar Trek

Jan. 10th, 2020 08:07 pm
bcholmes: (kosh)

I’m still playing with Trek images. Here’s another character from our Trek RPG group:

There are some inconsistencies in the face that I wish were better, and the scale on her hand in lower left version bugs me.

But mostly I was playing with how the character looked in different eras.

I ended up not inking this piece: just coloured under pencils.

Mirrored from Under the Beret.

bcholmes: (comics code authority)

I decided I wanted to refresh my Twitter banner, and I decided on a “TO Comix and me” theme.

So the new banner includes a bunch of characters I created and/or co-created while working on various TO Comix books.

[a group of five human figures and two monsters, each of whom has appeared in a various TO Comix stories over the last few years]

Some of my co-creators include Xan Grey, Brenna Baines, Dee Williams and Meaghan Carter, and Alex Moore.

I wrote all of these characters, and it’s pretty seductive to think “before I came along, nothing about these characters existed, but then I put them in the story, and now they exist, and therefore I created them.” But the artist contribution to characters is pretty important and writers need to acknowledge their contribution.

I remember the early eighties, when “creator owned content” was a huge deal. Marvel and DC resisted the idea, because they wanted to claim ownership of all the characters created for them. (DC finally partially relented and credits creators of individual characters according to some byzantine rules). Marvel has little interest in acknowledging individual creators other than Stan Lee (and now, thanks to a lawsuit settlement that avoided a supreme court hearing, Jack Kirby). And they’re the big two. Most of the 80s-era creator-owned content publishers died out (although some of the stuff created in that era, like the Teenage Mutant Ninja Turtles, continues to be thriving properties.

Mirrored from Under the Beret.

ProCreate

Jun. 12th, 2019 09:15 am
bcholmes: (comics code authority)

Meaghan Carter has some interesting thoughts about ProCreate for the iPad.

Mirrored from Under the Beret.

bcholmes: (comics code authority)

I like Clip Studio Paint, and it’s my go-to tool for comics work. But that’s not to say that I’m not occasionally underwhelmed by some of its features. I have the Ex version. Here’s a list of 10 things I wish were better about Clip Studio Paint.

1. Weird brush settings

There are some default brush settings that I find really annoying, and it’s especially annoying that they’re default options.

The one that I find most irritating is the setting that makes brush sizes relative to zoom. So if I pick my favourite inking brush and expand it out to 30px — which means that at maximum pressure, the brush is 30px across (unless you’ve turned off pressure sensitivity) — the size is based on screen size, not paper size. So if I zoom in, 30px on the screen represents a larger area of the paper, and the weight of the line appears a lot heavier. If you want consistent line weights, zooming in screws you up. Suddenly everything you’ve inked at the zoomed-in scale is heavier than the lines you ink while zoomed out. I’m sure that there’s a scenario where you might want that, but I suspect that they’re rare. Nonetheless, this option is turned on by default.

I’ve personally found the pen pressure settings to be far too sensitive, and I tend to tweak the pen pressure sensitivity settings on my favourite brushes to reduce the amount that they respond to pen pressure. One of the YouTube artists that I follow, Sara Tepes, uses Krita and her main brushes have pen pressure sensitivity turned off. I don’t think I’m the only one who struggles with pen sensitivity; I suspect that a lot of the “what brushes do you use?” questions are really “when I try this, the brush size goes out of control” complaints.

Read the rest of this entry »

Mirrored from Under the Beret.

bcholmes: (comics code authority)

This video is surprisingly practical for improving digital linework:

It reminds me a bit about how Ty taught inking: the first class was all about how to move your hand.

Mirrored from Under the Beret.

Shout-out

Nov. 15th, 2018 10:39 pm
bcholmes: (comics code authority)

I went down to Glad Day book store tonight: we had a bit of a launch party to celebrate that we’ve officially started the Kickstarter campaign for the Shout Out anthology.

Our publisher, Steven Andrews, has done an amazing job on the Kickstarter planning as well as organizing the graphics, rewards, and video script. He’s hired a very good video editor: the video looks really nice. And he showed up at the launch party with some preview samples. (They even say “Special Preview” on the cover!).

The response to the Kickstarter has been amazing. As I’m writing this, we’re thisclose a third-of-the-way funded on day one.

Mirrored from Under the Beret.

ShoutOut

May. 11th, 2018 03:52 pm
bcholmes: (comics)

Mirrored from Under the Beret.

bcholmes: (comics)

Mirrored from Under the Beret.

bcholmes: (comics code authority)

Urk. I’ve done it. I’ve ordered a Cintiq.

Mirrored from Under the Beret.

bcholmes: (comics code authority)

I think I first encountered this video at least a year ago. Maybe two. It’s one of a series that Smith Micro Graphics made to raise the profile of Manga Studio (now called Clip Studio Paint and Manga Studio Ex is now called Clip Studio Pro).

The presenter is an artist by the name of D.M. Cumbo, who has been working on an illustrated story called Dreamside. At about the time that Smith Micro released the video, D.M. Cumbo was also making a number of videos about different Manga Studio techniques, but he’s gone a bit quiet on that front lately.

Cumbo’s art really stands out to me because of the vibrancy of colour that he achieves. In a later video, he says that vibrancy is really all about contrast, and that picking colours that contrast well is the key to creating vibrant images. He also really pushes the idea of bounce-back lighting in a number of his videos: he says that things really look “in the environment” when you can see the colours of the environment reflecting back on a figure or object in that environment.

There are three techniques that Cumbo describes in this video that interest me:

Read the rest of this entry »

Mirrored from Under the Beret.

bcholmes: (comics code authority)

This week, the Shuster Award nominations were announced, and for the third year in a row, the Toronto Comics anthology has been nominated for the Gene Day Award for self-published comics. We’ve lost out the last two years, and I don’t really expect this year to go any differently but, as they say, it’s an honour to be nominated.

Because of eligibility date requirements, the nomination was for Volume 3, which came out in 2016. But it’s 2017 now, and there’s a fourth volume. This year, the editors dispensed with the “Volume X” subtitle, and gave the book its own swanky subtitle: Yonge at Heart! This year’s book is a bit smaller (in a “number of pages” sense) than previous years, but what it lacks in pages it makes up for with vibrant colour! And, boy howdy, does that colour make for some gorgeous pages.

Read the rest of this entry »

Mirrored from Under the Beret.

bcholmes: (comics code authority)

I’m continuing to pour a lot of my creative energy into comics. I’ve had a few things going on in that world.

Toronto Comics Volume 3 - smallFirst up, I’ve taken part in the third volume of Toronto Comics (the book seems to have dropped the “Anthology” part of the name). I wrote a story this year — “Lofty Aspirations” — but didn’t draw it. Instead, it was illustrated by Xan Grey, an amazingly talented artist, who’s been in the last two anthologies.

Read the rest of this entry »

Mirrored from Under the Beret.

bcholmes: (comics)

Do any of my friends understand military uniforms? I’m especially interested in WW2-era US Army uniforms, for a comic project.

There are some details that I haven’t been able to make sense of and I’d love some insights.

Mirrored from Under the Beret.

bcholmes: (comics)

Lettering Guide Do you ever have one of those days where you’re, like, “Y’know, I’m not sure I know where my lettering guide is. Has it been more than three years since I’ve used it?”

Mirrored from Under the Beret.

Nomination

Sep. 3rd, 2015 08:47 pm
bcholmes: (comics)

The first volume of the Toronto Comics anthology has been nominated for a Gene Day Award for self-published (Canadian?) comic.

Mirrored from Under the Beret.

bcholmes: (comics)

22-page story mapOne of the things that Ty taught in his writing class was story maps. Basically, (in the form he was teaching us) they’re a simple device for planning a basic comic script. Obviously, story maps aren’t unique to comic writing, but Ty’s technique for using them is pretty specific to mainstream comics publishing.

Here’s an example of a story map that he filled out — I’ve seen this particular example used to provide a visual aid for his Writing Comics course. He also hands out blank versions in his class — I scanned one and redrew it in Illustrator because I like doing stuff electronically.

Read the rest of this entry »

Mirrored from Under the Beret.

bcholmes: (comics)

So, j00j suggested that I write something about comics. That’s a big topic for me, and has several dimensions. I mean there’s the whole “my history reading comics” angle, and the “comics I like” angle, and the “what tools am I using to make comics?” angle and even the “what comics am I working on?” angle.

So I’m gonna try all of that. But probably not all in one post. First, history.

JLA_v.1_100I’ve said before that the house I grew up in didn’t really have many books. My parents weren’t readers, and I didn’t start reading until they taught it in school. I attended Rosedale Public School for nine years (kindergarten to grade 8 school). There wasn’t much distinctive about Rosedale. It was built in the mid-fifties, and had two classes of each grade. The classes for grades two and three laid out in an open concept in an area that surrounded the school’s library (although we never called it a library; it was apparently a “resource centre”).

Anyway, in grade three (1974/1975), the teachers introduced a reading period, and encouraged kids to bring books to read, and to show them off to other students. And that was how I was first introduced to comics. Several other kids had comic books. Popular books at the time included Richie Rich and Baby Huey and Hot Stuff, the Little Devil, but I was most fascinated by one comic in particular: Justice League of America #100.

Read the rest of this entry »

Mirrored from Under the Beret.

Profile

bcholmes: (Default)
BC Holmes

February 2025

S M T W T F S
      1
2345678
9101112131415
16171819202122
2324252627 28 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Powered by Dreamwidth Studios