Explosive Decompression
Jun. 1st, 2013 03:03 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
One of the things that’s weird to work with in the Holmes, Inc. class is the extremely compressed story-telling. In many ways, this writing feels like Golden Age comics: full stories are being told in a small number of pages. The folks who are doing both writer and artist duties have 5 pages to work with; people who are solely-writers or solely-artists have 7 pages. That’s not a lot of story-telling space. And, in particular, I find this degree of compression makes it hard to give things nuance.
And one of the consequences of that, is a reliance on story-telling shorthand. Characters are simply “bad guys” or people who give us information. Cute kid. Evil, but less-than-effective henchmen. Kidnappee. Mm.
Mirrored from Under the Beret.